![]() ![]() Because objects don't change size as they move about the game field, there is no need for the computer to scale sprites or do the calculations necessary to simulate visual perspective. In the fields of computer and video games and pixel art, axonometric projection has been popular because of the ease with which 2D sprites and tile-based graphics can be made to represent a 3D gaming environment. Isometric projection is one of the projections used in drafting engineering drawings. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them is 120°. ![]() From Wikipedia: Isometric projection is a form of graphical projection - more specifically, an axonometric projection. ![]()
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